Games Coincidence as the Base of Casino Atmosphere Design Using Generative Approach

 

Bogdan Soban, BSc

Vrtojba, ul 9. septembra 176/a, 5290 Sempeter pri Gorici, Slovenia

e-mail: bogdan@soban-art.com, web: www.soban-art.com    

 

 

Abstract

 

After the introductory reflections about the casino games concept, the basic idea how to increase gambler’s sense of being really inside the game is explained. In the next section several applications of informational technology in the area of creating environments are presented. Furthermore generative art method is described as a possible approach to creating images as elements of environment. Follows my personal experiences on developing generative programs using algorithms based on mathematical formula. In the last section are listed some static and dynamic applications of generative art which can be used in casino environment design.

 

 

1. Introduction

 

There are two types of games with different degrees of chance in the result. Some of them (roulette, slot machines, craps, bingo) are extremely dependent on casual events or chance and the gambler in reality has no chance to calculate the result. Other games with playing cards produce results that are a combination of human ability and chance. But more or less, gambling means having the fortune to be in the right place at the right time and to profit from such good luck. Introducing slot machines, automatic roulettes, blackjack and other such games, computer support becomes very useful in applying random number generators to simulate chance events.

 

The basic question is how to apply gambling and chance philosophies to the planning of casino environments. Some authors argue that gambling equipment should be the only decoration around casino rooms. The concept of thematic casinos using world-famous stories, destinations, and exotic places brings the furnishings very far from the philosophy of gaming. The success of thematic casinos is very great and impressive at first, but it also becomes tedious and ignored by regular guests. Changing the interior means investing new money and also breaking common and natural connections between the outside and inside design concept. A third way might be somewhere in the middle, and could be connected to games and chance events that can influence the visual and audio effects inside gaming areas.

 

This approach means introducing computer technology using a close connection between science and art expressed as images and sounds. The Generative Art approach, a world-famous method to generate visual solutions on the base of mathematical algorithms might represent a very useful and non-expensive way to satisfy varying requests to create a casino atmosphere reflecting “the feel of game”. The primary goal of the generative approach is to produce absolutely unpredictable results, and this is the point of departure for the concept under discussion. It is the principle of the transformation of the mathematics into visual art using random number generators and mathematical algorithms – the same way as in games of chance.

 

Games of chance were studied in connection with probability theory in the seventeenth century by Pascal and Fermat[1].  This research was conducted in the form of the mathematical study of randomness. Probability theory deals with the possible outcomes of an event, in our case the result of the game. The result of the game of chance is absolutely unpredictable and this is of course the main charm of gambling. To introduce the same feature into the room’s decoration has the ability to increase gamblers’ sense of being really inside the game.

 

2. Computer Technology and the Design of Casino Environments

 

Typical applications of new technology in the area of creating environments using visual and audio effects have been developed under the name “Demo”[2]. Demos are visual shows designed to be seen on big screens, video walls and other such equipment capable of supporting video projections. Productions run in a linear form similar to a film, but possess a generally abstract approach to story-telling. In computer language, demos are programs which produce engaging computer graphics and music in real time. Programming art and music composition skills are stressed and require significant knowledge of computer science and entertainment. Currently the term “Real Time Environment” is used, a conceptual label deriving from real use to project a film created in real time using computer technology and running a generative program. A program is technically defined as “running in real time” if it produces results at a reliable speed. The common use of the phrase “real time” implies that the work is being done fast enough to avoid waiting, while the animation is produced for you while you watch. A video game is a typical real time process, given that you can give it commands and it responds immediately.

 

The entertainment industry focused on how to make a business out of the population’s free time, and uses every possibility to attract and to retain visitors-customers inside its facilities, even encouraging guests to return. One of the most important encouragement features is the environment of the entertainment place, which plays a significant role in the strategy of guaranteeing customer satisfaction and the decision to return. The gaming industry in particular offers thematic casinos to introduce more and more new computer technology to create a pleasant and attractive ambience. Exterior design elements draw customers inside, a beautiful interior environment keeps them there. Inside the casino each element works on visitors to reduce their resistance to the environment, with the lighting, color, carpet patterns, directional patterns, design themes and temperature balanced between relaxation and arousal [3].

 

One of the principal rules of the entertainment industry is to diversify and change programs and ambience. Designing environments using classical materials and technology represents an excessive investment, too great to be changed frequently. Computer technology uses various possibilities to produce sound and images in an artificial way is perhaps a better solution. To change the casino design theme one need only change generative software. To support the casino theme design pragmatically-designed generative programs are more convenient because the motif resulting from the generative process is predictable. Using this approach it is possible to create abstract images that symbolize for example a warm sea atmosphere, constantly new and different, with characteristic elements of the chosen environment. The message of an unusual abstract image is specific to each person and has a different influence on the individual guests, thus satisfying a greater part of the population.

 

3. Generative Art as a Possible Approach to Creating Images

 

The most accepted definition of generative art is offered by Philip Galanter: “Generative art refers to any artistic practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other mechanism, which is then set to motion with some degree of autonomy contributing to or resulting in a complete work of art.”[4]

 

We can describe generative art as a method for developing ideas and creating new solutions in all fields of human creativity. The basic principle is human creation. The main problem is how to “explain” to the computer the elements of the idea, and this represents the next human creation: the program code. There are two programming types using pragmatic or mathematic instructions with different effects on the unpredictability of the results. Pragmatic designed programs are more useful for design purposes where we need to create only variants of a defined object. The area of art is absolutely free, so the program based on mathematic instruction producing unexpected colored shapes can satisfy completely different types of artistic points of view.

 

The most essential part of the generative method is the process that means “to set in motion the computer program” producing results without any kind of programmer or other human influence. Time is the only factor to have the right to enter into the process and to cause the creation of a DNA code, which is of critical importance and greatly influences the final result. This is typical of what is happens in nature at the beginning of a live organism’s existence: the moment the association of two cells causes a new genetic combination as the formula of a future organism. Association in the next moment would combine different DNA formulas. So the starting moment of the generative process is a fatal parameter for the final result. Not knowing the exact time value of the start, nobody can foresee the path of the generative process.

 

The selection of generated results is the creative role of the programmer or any other person who starts the program or orders art for their office, for example. The importance and enchantment of the selection phase is connected with the non-repetition of the generative process. Any kind of results of the generative method are lost forever if they are not saved as a file or realized as a print or material object. The responsibility of choosing is manifested as a kind of hazard because the next cycle of generating algorithms might create better solutions than what was chosen. A fantastic solution might be lost in this way, and humanity would never have the opportunity to experience it again.

 

Applications of the generative approach involve different research and development areas, including: architecture, industrial design, visual art, generative music, poetry, visual grammar, design, virtual environments, artificial life, artificial intelligence, cellular automata, entertainment, artificial behaviours, communications, generative robots and other mechatronic applications [5].

 

4. Transforming Mathematics into Visual Images

 

I have developed many generative-designed programs. In the beginning, I applied the pragmatic approach, and some examples from my earliest periods are displayed on my web site [6] (see link history). Later, I introduced the algorithmic concept as a much more effective and powerful approach to creating interesting and unusual images. My recent program is based on algorithms using mathematical expressions. The main characteristic of the program developed in the Visual Basic programming language is its modularity, making it easy to insert any kind of additional algorithms to improve “creativity”. Currently, there are 225 different complex mathematical expressions built in, using algebra, trigonometry and logarithms defined in an empirical way to experiment with the results. Each cycle of the running program chooses one algorithm randomly, calculating the first step of the pixel color value out of a list of constants and variables. Values of constants and variables are defined randomly at the beginning of the cycle using random number generators and start time values. The next step is defined using one of the 227 types of coloring algorithms also chosen randomly. The final results are three components representing red, green and blue values for the RGB color command. Introducing the same formula and the same type of coloring algorithms, the program creates a sequence of always different but recognizable images because of the different and randomly chosen values of constants and variables that represent the DNA code of the evolving image.

 

Transforming mathematics into images using the method described above assures a highly aesthetic visual image without willful care. This ascertainment conforms to the fact that mathematics has a built-in aesthetic. There are many scientists and mathematicians who defend the thesis of a profound connection between mathematics and aesthetics. Max Bense called attention to these links while writing many books and essays explaining his aesthetic research [7]. What is important is to recognize that there are already aesthetics in mathematics and computing. Mathematicians talk of beautiful proofs, physicists talk of symmetry and their group structures, and computer scientists talk of well-crafted programs and algorithms.

 

Improving my generative program while developing complex algorithms there began to appear more and more beautiful images. To demonstrate how this works, I have prepared some examples of computer-generated images. Using the same mathematical formulas, I wanted to demonstrate the diversity of results while introducing the maximum level of “decision limitations” of the program. In the first case the program created three images using the same formula and the same coloring algorithm; in the second case the coloring algorithms varied using the same formula from case one.

 

Images produced in case one: figure1, figure2, figure3

 

        

                    figure1                                    figure2                                          figure3

 

Images produced in case two: figure4, figure5, figure6

 

        

                 figure4                                       figure5                                        figure6

 

5. Possible Casino Applications of the Results of my Program

 

The results of my program are abstract images, which have no specific message and can symbolize different themes using selected mathematical formulas and algorithms. Everything depends on the definition of the parameters before running the program. The program can create images on the screen in different ways: cover right, left, up and down, random vertical or horizontal bars, box in, box out, dissolve and other. Those possibilities are useful for different types of live projections.

 

There are two typical groups of applications: static and dynamic. Static application means using a computer-generated image as framed artwork or as a design for floor carpeting. Dynamic application refers to any kind of live projection in real-time, and is much more convenient for creating casino atmospheres.

 

Possible static applications:

-         framed artwork in casinos, hotel rooms or office decoration in different dimensions

-         exterior design of buildings walls and other informational or promotional elements

-         interior design of floor materials, walls and ceilings

-         design of slot machines and other casino equipment decoration

-         various printed promotional materials, tickets and cards

-         design for textile material of staff uniforms

 

Possible dynamic applications:

-         indoor big screen projections

-         live stage projection as background for different shows

-         live projection to create a pleasant atmosphere in fitness facilities

-         background of outdoor or indoor advertising displays

-         outdoor projections onto building walls as a dynamic floodlight

 

 

6. Conclusion

 

Unusual and pleasant decorative elements are most important to encourage guests to enter inside and influence guests to return. Most static solutions become tedious over time and are not effective in the long term. A key to the problem lies in the possibility of changing continuously, but at the same time remaining recognizable. Classical approaches are quite expensive, and the only way out is to use new technological solutions. The next step is to use the philosophy of chance games to create furnishings: ever-new, unpredictable and unrepeatable images that lead gamblers to feel inside the game. The Generative Approach could resolve the greater part of these problems and improve casinos’ competitive advantage.

 

 

 

 

 

 

 

 

 

 

 

 

 

References

 

[1] Probability Theory, http://thinkquest.org/11506/ptheory.html

[2] Ashton Simmonds, Decoding Art – A Critical Analyses of the Demo Scene, www.cfxweb.net

[3] Walt Lockley, The Psychology of Residential Space,

     www.placeperformance.com/features/chap01.htm

[4] Philip Galanter, Definition of Generative Art, www.philipgalanter.com/pages/acad/index.html

[5] www.generativeart.com, official web site of the 5th International Conference of Generative Art

[6] Generative Art by Bogdan Soban, www.soban-art.com

[7] Elisabeth Walther, Max Bense’s Informational and Semiotical Aesthetics,

     www.das-deutsche-handwerk.de/s/bense.html