SQUARE OUT

Artwork
presentation for GA2004* *

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Pascal Dombis

*e-mail: dombis@dombis.com*

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Abstract

SQUARE OUT is a
video installation based on iterative algorithm, that shows the transformation
of a square figure into decorative, chaotic and ultimately monochrome patterns.
It explores new visual territories where order, chaos, square, curves or
monochrome are not separated elements, but rather linked constituents that
interact each others.

Background

In the
beginning of the 90's - through my discovery of fractal geometry and its
incredible possibilities for computer generated geometries - I gradually got
rid of all traditional painting and sculpture material and concentrated on
exploring a new conceptual space which emerged through self-programmed
iterative hyper-structures.

Now I
methodically use generative hyper-structures to create inhumanely complex
pictorial space in which I try to addresses a miscellaneous collection of
network issues such as complexity, perpetuation, enrichment and chaos. By
commencing with a singular and uncomplicated geometric constituent (a lonely
curve or a diminutive portion of an arc) and by maniacally computationally
reproducing it, I produce intensely elaborated optic structures which I try to
synthesize into abstract digital wall-print fields or video installation.

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Description

SQUARE OUT is a
video installation on the “chaosification” of a square figure. By replicating
the same curve element along a regular generative process, structures that
contain resembling Euclidian geometric shapes, like squares, are being
generated. Isolating one square pattern, I gradually introduce randomness in
the growth process. The square slowly starts to disappear into decorative
pattern, and then its constitutive parts proliferate in self-generated chaotic
rhythm and ultimately turn into in a complete monochrome detail.

The
installation is composed of loop video DVD projection on 4 aligned screens. At
the beginning, the 4 video show exactly the same image: the square pattern.
Then, with the introduction of randomness in the generative growth process,
each square slowly start to disappear into its own chaotic patterns, and
ultimately in a monochrome image.

Because
the algorithm uses random seeds, there are potentially an infinite number of
video sequences. For the installation, I just processed a limited number so
that the images projected on the screen are all different. Just the beginning
of the sequence (square) and the end (monochrome pattern) are the same.

By moving back
and forth from square to monochrome thru chaotic patterns, the installation
created a pulsation rhythm between order and disorder, rational and
irrational.This rhythm is reinforce by the alignment of the 4 screens that
create a kind of single and landscape image,composed by 4 animations.

New
digital technologies – I believe – favour the complexity and reintroduce
baroque into our contemporary life. Instead of linear and simple world, we are
more and more facing multi dimensional, networked and elliptical environments.

SQUARE
OUT addresses such contemporary complexity paradigms. Complexity does not
simply mean complicated, but rather the space created by the relationships
between different elements. Hence, in SQUARE OUT video installation, order,
chaos, square, curves or monochrome are not separated or independent elements,
but rather linked constituents that interact each others.

What
I am investigating as an artist is not the formal game of destructuring a
square and obtaining nice color movements on the screen. It is more to explore
new territories of contemporary realities, based on non linearity ad
recursiveness. New computer based technology can help us to explore such new territories.
I try to use the computer for its original and primitive essence: a powerful
computational tool that can incessantly reproduce simple calculation ad
nauseum. In fact, I like to know that my generative algorithms do not relate to
the latest technology and could have been written 50 years ago. Indeed I see my
iterative computational methodology as a kind of Arte Povera within new
technology, an irrational use of the computer technology.