Arch. G.Matteo Codignola
Assistant of Prof. Celestino Soddu in the Generative Design Lab
Milan Polytechnic Italy.

Email: coddoc@tin.it

Abstract

This paper is a summary of my last degree in architecture (discussed in December 1999) with Prof. Celestino Soddu and Prof. Enrica Colabella. In this work I had the possibility to reach complexity by a generative approach with the construction of a paradigm that organizes the different codes of project identity. My general objective was to design shape complexity in variable categories : 3d space surfaces, 2d drawings and 2d textures.

I was to discover the identity of one of my favourite architects of the 20th century : Antoni Gaudì, by constructing codes relative to shape complexity.

I defined my particular objective in the possibility to abduct from Gaudì's imaginary reference the generatives codes that operate in the logical processing I use to create a possible species project.

The next step was to verify the exact working of the new generative codes by means of 3d scenaries, that are recognizable as "Antoni Gaudì specie's architecture". Whit project processing on the generative codes and not on a possible resulting shape design, I was able to organize by my general paradigm the attributes of the project's species : different shapes, different attributes (color, scale, proportion), to get to possible and different scenarys, all recognizable by the relative class codes.

I chose three examples in Barcellona built during the period 1902 to 1914 :

The Parco Guell, Casa Batllò and Casa Milà are the three reference sceneryes that I used to create the generative codes.

In the second step I defined different codes that operate in sequence (it is defined in the paradigm) :

The generatives codes are only subjective; they are one possible solution of my interpretation of Antoni Gaudì's identity. This codes operate in four differents ways :
Geometrical codes for 2d shapes
Geometrical codes for interface relations
Spatial codes for 3d extrusion of 2d shapes
Geometrical codes for 2d and 3d texturing of generated surfaces.

By a stratified application of this codes I arrived at one idea for all the generative processes but many different, possible scenaryes, all recognizable in Gaudì's species.

So, my final result has made possible sceneryes belonging to related species defined previously.

At the end of my research I designed a project by combination : using Antoni Gaudì's generative codes on a new 3d scenary with a shape catalyst : the Frank Lloyd Wright Guggenheim Museum of New York.

In this process I created a "hybrid scenary" : a new species of architectural look; a Guggenheim museum planned by Wright with a god pinch of Gaudì.